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Erik Santiago
Erik Santiago
3d Artist
São Paulo, Brazil

Summary

3D Artist focused on creating environments and props for games. I have a solid command of the high-to-low poly pipeline, modular modeling, and PBR texturing. My focus is on developing assets with clean, optimized topology, ensuring high visual fidelity with real-time performance. I always aim to apply smart modeling solutions to optimize workflows.

Skills

Environment DesignEnvironment ModelingHard Surface ModelingProp ModelingTexturingRetopologyVehicle ModelingPBR TexturingpropsUV UnwrappingHigh-to-Low Poly WorkflowHero Prop Modeling

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
PureRef
PureRef

Productions

    • Video Game
      Wild West Environment Study
    • Year
      2026
    • Role
      Environment & Prop Artist
    • Company
      Personal Project